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VR-AR
VR – VRROBOTLINE PROJECT
The main objective of the project is to develop an innovative 3D immersive virtual reality training system for operators working on an assembly line consisting of a series of robot cells.
AR – ARMEISTERBOCK PROJECT
The main objective of ARMeisterbock is to realise an augmented reality (AR) information, training and support platform, with which to create tutorial wizards with which to train and guide employees in the use of a jig, or precision gauge (in its German name, a Meisterbock).
Design and realisation of supporting environments in virtual or augmented reality.
The VR / AR division for the design and realisation of totally or partially virtual environments, aimed at recreating specific environments and realistically accompanying and supporting the performance of both work and leisure activities.
Virtual reality makes it possible to recreate environments without having to actually build them. They are therefore ‘safe’ places where targeted, effective and realistic simulation activities can be carried out, but without the possibility of damaging real structures. It applies to both work (e.g. training) and play (e.g. gaming) environments.
Augmented reality, on the other hand, can be used to enrich the vision of a real environment with virtual information, providing a whole series of information, suggestions or instructions that would otherwise not be available contextually